by Schmendrick. I ran into a wall very quickly where I wasn't producing enough Speed 3s for the assemblers I wanted to setup. For most of a patches life it seems like the most efficient thing to do is mine into provider chests and move the ore by robot. Just tested it myself, it appears you actually do get a free ore, thus should extend the life of the ore pile. 2:20. There are two ratios to consider: the stack compression ratio and the belt compression ratio.. Each tier increases the mining speed by around 2.5 times and also improves movement speed, inventory capacity, and fuel efficiency. If you are really wanting resources, then I would suggest some speed 1s in the miners. To state it easier, productivity is just separate bar which fills when doing normal mining. Support for multiple simultaneous outputs. With moduled circuit production and a fair amount of steel furnaces you should be able to get enough circuits off the ground. I know that other people may think different, but I did module III my miners (i'm playing railworld though) so instead of one direction of belts coming out of my miners I can support two directions, I can get about 8 blue belts out of each side of an ore deposit so 16 blue belts total from a ore patch. Calculations are performed using bigint rationals, so errors from floating-point calculations should not be an issue. The rate at which resources are produced is given by: Mining speed / Mining time = Production rate (in resource/sec) To calculate the time needed for one resource-item use this formula: Mining time / Mining speed = Seconds for one resource item Recently updated Most downloaded Trending ... Manual Mining Productivity. If you let the chests fill up then it will take a long time to tell when your mine is working at full capacity. Factorio version: 0.17.17. this means .1 additional cycles added per cycle. Factorio console commands and cheat codes allow you to get a ton of resources, weapons, armor, and materials. I’ve got a small bus that allows me to create enough science to unlock everything, and produces all of the parts I need for expansion. You could temporarily mod the productivity module to do that instead. So if you have 2% productivity, each ore mined will fill this bar by 2%. youre just starting out, you can either get more mines or deal with it for now and trickle in the resources till you start the ramping up. Since coming back to Factorio after a few years hiatus I decided to update my guide to mining drill layouts that I made a looong time ago. It seems as though I’m just simply not mining enough. I was never close to that and I'm sure I'd run those bases in the single digits FPS, lol. JD-Plays Recommended for you. It shouldn't take many patches to saturate your smelter. Alle Diskussionen Screenshots Artwork Übertragungen Videos Neuigkeiten Guides Reviews Factorio > Allgemeine Diskussionen > Themendetails?aahw. Mining productivity is a research that increases the productivity of mining drills and pumpjacks by 10% per level. Brocas de mineração são usadas para automatizar a extraçao de recursos. Prod modules are best everywhere else they can be used, because then the resource savings just cascade and snowball down your whole factory pipeline, saving you loads. That means you need ~1600 miners on iron for the total iron cost of the modules to be more than the research. Also in the future I will be able to take out the modules as my productivity gets higher. Especially with the ability to research technology to increase the productivity bonus on mining drills, extra long underground belts, and the sexy new mining drill graphics, the time is right to come back and make a guide to help explain some concepts. Using the Factorio console is surprisingly simple. Support for "expensive" mode. Does mining productivity actually increase the amount of ore you get from a pile, or does it simply increase the speed of which you mine it? Mining productivity is your best bet, since it is like a productivity module but without the speed penalty. I have always thought it was bonus ore. i.e. get it high enough and a single miner will fill a belt side. Factorio.com | Forums | Wiki | Mod Portal. Having 4 Prod 3 modules in a machine effectively makes the recipe 28.5% cheaper, which ticle down the entire production chain to miners. Press J to jump to the feed. The value is really good - with Speed 1s and Mining Productivity 8, I only need ~32 miners to fill a full blue belt 45/s. Feedback especially on the “freeform endgame” would be greatly appreciated. I am unsure if it gives 'bonus' ore or just mines the next 1 ore sooner every x(based on bonus) cycles. by Schmendrick. So if you have 2% productivity, each ore mined will fill this bar by 2%. Support for the mining productivity bonus, introduced in 0.15. First infinite mining productivity research costs 147 750 iron. To state it easier, productivity is just separate bar which fills when doing normal mining. Default forces are player, enemy and neutral. Applies mining productivity to manual mining. Miners are one of the last places you want to place tier 3 speed modules, since they are very very expensive and miners are typically fairly cheap. Add belts as efficiency increases. Typically in the earlier games, I just kept adding more outposts to get more copper and iron, and invested mostly in miner productivity, but I would also start my module factory. Hello! The first mining productivity research gets you 10% more stuff. Condensed, maybe 2 or 3. So if you have 2% productivity, each ore mined will fill this bar by 2%. If you change the recipe or mine the depot, all the 'connected' drones will die. first mining productivity research will also help to get 10% more resources without downside. Just open the chat box (default is ~ or / ). Speed modules t3 is very effective on miners. Otherwise nobody would be able to hit triple-digit mining productivity levels. Just make another output. Tim 1,275 views. Any ore that is produced by the productivity bonus is free, it does not deplete the amount of ore under the miner. It should just be a simple number change. Factorio.com | Forums | Wiki | Mod Portal. prod modules 1 in labs and expensive science packs should help, too. When the production bar reaches 100% one extra set of outputs is produced. Speaking of which - just finished a x4 copper plate blue belt + x4 32 miners (Speed 1s + Mining Productivity 8) outpost, which just barely fit: https://imgur.com/gallery/SDl8cFu. Conectare Magazin ... Factorio. Development. Productivity modules add a second purple "production bar" to item producing buildings and labs. So the answer what is best depends on where you are currently, because in the long run, once you have Speed 3s and 140 Mining productivity, you'll be left with belts being too slow (since each moduled miner will be pumping out half a blue belt anyway and you won't be able to belt away material quickly enough to keep up with the miner) and you'll have to go to bots or direct insertion to Trains. Some newcomer-friendly insight into production modules and their uses mine into trains behind white science 64 total ) the. Alle Diskussionen Screenshots Artwork Übertragungen Videos Neuigkeiten Guides Reviews Factorio > Allmänna Diskussioner > Ämnesdetaljer mining productivity factorio.... Chests fill up then it will take a long time to tell your. Of 30 times as much as tier 1 while costing about 30 times as much 3 months ago 212! I wanted to try a mega base ( starting at 1000 SPM ) this is the! 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